This guide provides an overview of the Caudecus’s Manor dungeon located in Queensdale.
Contents
Caudecus’s Manor Overview
Level | 40/45 |
Waypoint | Beetletun Waypoint [&BPoAAAA=] |
Rewards | Up to 26 silver + 1.05 gold & 60 tokens (per path) |
Potion | Potion of Outlaw Slaying |
Common Path
- From the start of the dungeon make your way to the center courtyard of the manor
- Interact with the NPC to select a path
Path 1 – Asura
- Talk to the Asura as indicated by the new map marker
- From the center courtyard head through the Northern manor entrance and turn right once you cross the threshold
- Go down into the basement through the door in the next room and begin destroying all of the stolen technology indicated by cogs on the map
- Exit through the West side of the basement after defeating Sure-Shot Seamus
- Head North-West to the large barn
- If one player activates and holds the cut-scene, the other players can enter the barn and take position on the upper level without triggering Gunpowder Morgan
- After taking care of the enemies on the upper level, go down and defeat the boss
- Go through the hole in the wall and continue into the tunnels, taking a right turn at the fork
- Eventually you will reach Bloody Victoria, who can be pulled into the corner room to make the fight easier
- Continue through the Northern tunnel and stick to the right-side wall in order to avoid as many enemies as possible
- You can run through the next room all the way to the next area where there is an optional encounter that drops a chest
- Head through the narrow passage and continue running through the next room and out into the open area
- The final boss, Frost, uses an ice thrower and ice shard attacks to chill and damage players
- Other dangers include golems and rocket turrets, so attacking him at range may be the best option
Path 2 – Seraph
- Head through the North entrance to the manor and go up the stairs to the left
- Retrieve the satchel in the Pillow Room by carefully jumping on carpeted areas and thrown pillows to avoid spike traps
- Back-track to the stairs and dispose of the bandit mobs and net turrets as you make your way to the opposite stairs
- Talk to Rosina in the Eastern part of the manor and then Waypoint back to the starting waypoint
- Head east to locate and defeat the mini-boss Bridgette
- Make sure to avoid standing in her symbols, which show up as red AOE rings
- After Bridgette, make your way North until you encounter the Hunting Hound mini-boss
- Continue North and use powder kegs to destroy the NE gate
- 5 Powder Kegs must be placed on each of the small red circles near the gate
- Some groups choose to simply grab the kegs and rush them to the gate
- The bandits keep spawning so you must either distract them with barrels or use other means to control them or else they will pick up the barrels
- Proceed through the gate and continue left, dispatching of enemies on your way to the final boss Turmaine
- He uses large AOE circles that should be avoided at all costs
- He also periodically enters a plague form and becomes invulnerable
Path 3 – Butler
- From the center courtyard head through the West entrance to the manor and continue straight though to the outside area on the other side
- Turn left and defeat Sure-Shot Seamus
- Enter the nearby basement door and turn left, defeating the bandits along the hallway
- Activate the button at the end of the hallway and grab one of the nearby rifles to reflect turret rockets in order to destroy the turrets
- Continue straight ahead and defeat Wahlen
- Head West and avoid the floor traps
- Proceed through the next rooms by either running straight through or fighting the various bandit mobs
- There is an optional bandit encounter near the end of the first room that drops a chest
- Head through the tunnel and repeat this process in the next room by fighting/running
- Proceed to the final boss area where you will encounter Vallog
- Fairly easy fight, just watch out for his AOE attacks
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