Hard CC Skill Reference Guide By Profession

This reference guide breaks down the hard crowd control (CC) skills for each of the nine professions in Guild Wars 2. Hard CC skills inflict direct damage to a target’s Defiance Bar (also known as the “Break Bar”), whereas soft CC skills deal damage over time. We chose to focus on hard CC skills because they are the most effective at quickly draining an enemy’s Defiance Bar when time is of the essence. There are many bosses in GW2 with Defiance Bars that must quickly be depleted if players are to successfully defeat them. The goal of this guide is to serve as a reference for new and experienced players that may not be aware of all the hard CC skills available to their classes. For a general overview of the Defiance Bar you may want to check out our “Break-bar Combat Tips” article.

Defiance Bar Damage Calculation (Hard CC)

Effect Multiplier
Freeze duration * 60
Stone duration * 150
Ward 150 per pass
All other effects: duration * 100
-Daze ^
-Pull ^
-Knockback ^
-Knockdown ^
-Launch ^
-Stun ^
-Transform ^

**While most of the damage calculations in the tables below are accurate to the best of our knowledge, there are several skills where precise damage data was unavailable. For those skills we have provided an educated estimate in-line with similar skills, with conservative approximations. Much of the data was sourced from the official Guild Wars 2 Wiki.

Hard CC Skills By Profession

The following tables list the various hard CC skills of each profession organized by effect type. The damage calculation represents the amount of damage that a skill inflicts upon a target’s defiance bar. We have also provided our recommended hard CC skills based on damage and practicality. For these recommendations we have chosen to exclude underwater skills. Although some of our recommendations may not be practical for general play, we tried to select the skills that provide a high level of Defiance Bar damage while still remaining reasonably accessible and without compromising build quality.

Skills highlighted in green represent hard CC skills with damage of 200 or higher.

Skills highlighted in blue represent our hard CC skill recommendations.

Elementalist

Effect Skill Slot Damage
Daze      
  Comet Focus #5 (Water) 200
  Magnetic Surge Conjure Earth Shield #3 200
Pull      
  Magnetic Leap Dagger #3 (Earth) 150
  Magnetic Current Trident #3 (Earth) 150
  Whirlpool Utility (Underwater) <750
  Magnetic Shield Conjure Earth Shield #4 150
Cyclone Warhorn #4 (Air) 150
Knockback      
  Gust  Staff #3 (Air) 150
  Unsteady Ground  Staff #4 (Earth) 300
  Crashing Waves  Glyph of Elementals (Water) 150
Tidal Surge Warhorn #4 (Water) 150
Knockdown      
  Earthquake Dagger #4 (Earth) 200
  Gale Focus #5 (Air) 400
Launch      
  Updraft Dagger #5 (Air) 332
  Tornado Elite <1160
  Wind Blast Conjure Lightning Hammer #3 232
Stun      
  Shocking Aura Dagger #3 (Air) 100
  Static Field Staff #5 (Air) 200
Static Field Conjure Lightning Hammer #5 200
  Lightning Cage Trident #5 (Air) 100
  Shocking Bolt Glyph of Elementals (Air) 100
  Deep Freeze Conjure Frost Bow #5 300

 

Thief

Effect Skill Slot Damage
Daze      
  Headshot Pistol #4 25
  Distracting Dagger Utility 25
  Impact Strike Elite 200
  Tactical Strike (From Behind)
Sword #1 200
Pull      
  Tow Line Spear #4 150
  Scorpion Wire Utility 150
Knockback      
  Cheap Shot Drowning #2 150
  Shoot Rifle Steal 150
Knockdown      
  Scorpion Wire Utility 100
  Tripwire Utility 300
  Throw Rock Steal 100
Hook Strike Staff #1 200
Reflexive Strike (Bandit’s Defense) Utility 200
Launch      
  Branch Bash Steal 232
  Shoot Rifle Steal 232
Impact Strike (Uppercut)
Elite 232
Stun      
  Pistol Whip Sword/Pistol #3 50
  Basilisk Venom Elite 150-450+
  Bone Crack Steal 200
  Palm Strike (Fist Flurry)
Utility 200

Tips

  • Using the “Venomous Aura” trait with “Basilisk Venom” grants nearby allies access to Basilisk Venom’s CC effect.
  • The “Sleight of Hand” trait applies daze when stealing.

Revenant

Effect Skill Slot Damage
Daze      
  Debilitating Slam Staff #2 50
Pull      
  Grasping Shadow Sword #5 150
  Temporal Rift Axe #5 150
Knockback      
  Surge of the Mists Staff #5 450-750
  Forceful Displacement Downed #2 150
Knockdown      
  Drop the Hammer Hammer #5 200
Launch      
  Chaotic Release Elite (Glint) 232
Stun      
  Jade Winds Elite (Shiro) 300

Tips

  • The “Momentary Pacification” trait causes nearby foes to become dazed when you use an elite skill.

Warrior

Effect Skill Slot Damage
Daze      
  Pommel Bash Mace #3 100
  Uppercut Elite (Rampage #1) 50
  Skull Grinder Mace Burst (Berserker) 100
  Gun Flame Rifle Burst (Berserker) 25
Pull      
  Harpoon Pull Spear #3 150
Knockback      
  Rifle Butt Rifle #5 150
  Staggering Blow Hammer #4 150
  Repeating Shot Harpoon Gun #5 600
  Kick Drowning 150
  Kick Utility 150
  Kick Elite (Rampage #2) 150
Knockdown      
  Backbreaker Hammer #5 200
  Tremor Mace #5 200
  Bull’s Charge Utility 200
  Throw Boulder Elite (Rampage #4) 200
  Hammer Toss Downed #2 200
Launch      
  Stomp Utility 232
  Wild Blow Utility 332
Stun      
  Earthshaker Hammer Burst 100-200
  Skull Crack Mace Burst 100-300
  Throw Boulder Elite (Rampage) 200
  Whirling Strike Spear Burst 100-200
  Shield Bash Shield #4 200
  Head Butt Elite 300

 

Necromancer

Effect Skill Slot Damage
Daze      
  Wail of Doom Warhorn #4 200
Pull      
  Dark Spear Spear #5 150
  Deadly Catch Spear #4 150
  Spectral Grasp Utility 150
Grasping Darkness Greatsword #5 150
Knockback      
  Chilling Wind Elite (Lich #3) 150
Knockdown      
  Charge Elite (Flesh Golem) 100
Launch      
  Charge Elite (Flesh Golem) 332
Stun      
  “Chilled to the Bone!” Elite 200
  Executioner’s Scythe Reaper Shroud 150

 

Mesmer

Effect Skill Slot Damage
Daze      
  Chaos Storm Staff #5 100
  Counter Blade Sword #4 100
  Magic Bullet Pistol #5 200
  Power Lock Utility 100
  Diversion Shatter 100-400
Pull      
  Into the Void Focus #4 150
  Vortex Spear #5 150
  Gravity Well Elite 150
Knockback      
  Illusionary Wave Greatsword #5 150
  Slipstream Spear #4 150
Knockdown      
  Gravity Well Elite 100
Stun      
  Magic Bullet Pistol #5 200
  Tides of Time Shield #5 100
  Signet of Domination Utility 300
Transform      
  Signet of Humility Elite 1000

Tips

  • The “Confounding Suggestions” trait provides a chance to stun an enemy whenever you daze them. It also increases stun and daze duration.

Guardian

Effect Skill Slot Damage
Pull      
  Pull (Binding Blades) Greatsword #5 150
  Wrathful Grasp Spear #5 150
  Dragon’s Maw Elite 150
  Hunter’s Verdict Spear of Justice (DH) 150
Knockback      
  Shield of Absorption Shield #5 150
  Hammer of Wisdom Utility 150
  Wave of Light Downed #2 150
Knockdown      
  Line of Warding Staff #5 150
  Ring of Warding Hammer #5 150
  Bane Signet Utility 300
  Hammer of Wisdom Utility 300
Launch      
  Banish Hammer #4 232

Tips

  • The “Piercing Light” trait dazes nearby foes when you use an elite skill.

Ranger

Effect Skill Slot Damage
Daze      
  Concussion Shot Short Bow #5 100
  Hilt Bash Greatsword #5 150
  Glyph of Equality Utility 150
  Call of Lightning Utility 300
  Dazing Screech Moa Pet 200
  Lunar Impact Celestial Avatar #3 200
  Thunderclap Downed/Drowning #2 100
Lightning Field Electric Wyvern 300
Pull      
  Path of Scars Axe #4 150
Glyph of Tides (Celestial) Utility 150
Knockback      
  Counterattack Greatsword #4 150
  Point Blank Shot Longbow #4 150
  Counterstrike Spear #4 150
Glyph of Tides Utility 150
Wing Buffet Wyvern Pet 150
Tail Lash Devourer Pet 150
Knockdown      
  Brutal Charge Canine Pet 200
  Brutal Charge Porcine Pet 300
Launch      
  Spike Trap Utility 232
Stun      
  Concussion Shot Short Bow #5 100
  Hilt Bash Greatsword #5 150
  Stunning Rush Armor Fish Pet 200

Tips

  • The “Moment of Clarity” trait increases stun and daze duration.
  • The “Primal Echoes” trait causes dazing to nearby foes when you swap to staff.

Engineer

Effect Skill Slot Damage
Daze      
  Throw Shield Shield #5 100
  Launch Personal Battering Ram Utility 100
  Self Destruct Various Utility Gyros 100
Pull      
  Retreating Grapple Harpoon Gun #3 150
  Magnet Tool Kit #5 150
  Grappling Line Downed/Drowning #2 150
Knockback      
  Magnetic Inversion Shield #4 150
  Throw Mine Utility 150
  Air Blast Flamethrower #3 150
Knockdown      
  Explosive Rockets Utility (Turret) 200
  Slick Shoes Utility <400
Launch      
  Personal Battering Ram Utility 232
  Overcharged Rifle Shot Rifle #4 332
  Thump Utility (Turret) 232
  Blast Gyro Tag Utility 232
  Big Ol’ Bomb Bomb Kit Tool Belt 232
  Booby Trap Downed #3 232
Stun      
  Static Shield Shield #5 100
  Thunderclap Hammer #5 100
  Supply Crate Elite (Med Drop) 200
  Electrified Net Utility (Turret) 200
  Static Shock Heal (A.E.D. Tool Belt) 100
Transform      
  Toss Elixir X Elite (Elixir X Tool Belt) 300

Tips

  • The “Impact Savant” trait increases the duration of outgoing stuns and dazes.

Readers Comments (6)

  1. you forgot about the stealthed staff 1 knockdown for thief

    Reply
  2. This would make an excellent wiki page! 😉

    Reply
  3. You need a section for racial skills because Technobabble just destroys a CC bar 🙂

    Reply
  4. just a head’s up Thief’s Sword stealth front attack is Blind and Back is Daze

    Reply
  5. how’s Hunter’s Ward of dragonhunters?
    enemies get knockdown when passing it.

    Reply

Leave a Reply