PvP Equipment Reference Guide

Quick reference guide for PvP equipment stats.

Amulets

AmuletPowerPrecisionFerocityVitalityToughnessCondition DamageExpertiseHealing Power
Assassin9001200900
Barbarian9009001200
Berserker1200900900
Carrion9009001200
Cavalier9009001200
Cleric9009001200
Knight9009001200
Magi9009001200
Marauder10501050560560
Mender10505605601050
Mercenary10505605601050
Paladin10501050560560
Rabid9009001200
Rampager9001200900
Sage10505601050560
Valkyrie1200900900
Sinister9009001200
Viper10505601050560
Wanderer10505601050560
Demolisher10501050560560
Destroyer10501050560560

Damage Amulets

  • Berserker
    • Power: 1200
    • Precision: 900
    • Ferocity: 900
  • Assassin
    • Precision: 1200
    • Power: 900
    • Ferocity: 900
  • Marauder
    • Power: 1050
    • Precision: 1050
    • Vitality: 560
    • Ferocity: 560
  • Valkyrie
    • Vitality: 900
    • Power: 1200
    • Ferocity: 900
  • Paladin
    • Power: 1050
    • Precision: 1050
    • Toughness: 560
    • Vitality: 560
  • Demolisher
    • Power: 1050
    • Precision: 1050
    • Ferocity: 560
    • Toughness: 560
  • Destroyer
    • Power: 1050
    • Precision: 1050
    • Ferocity: 560
    • Condition Damage: 560

Condition Damage Amulets

  • Sinister
    • Condition Damage: 1200
    • Power: 900
    • Precision: 900
  • Viper
    • Condition Damage: 1050
    • Power: 1050
    • Precision: 560
    • Expertise: 560
  • Wanderer
    • Condition Damage: 1050
    • Precision: 1050
    • Toughness: 560
    • Expertise: 560
  • Sage
    • Condition Damage: 1050
    • Power: 1050
    • Vitality: 560
    • Healing Power: 560
  • Mercenary
    • Condition Damage: 1050
    • Power: 1050
    • Toughness: 560
    • Vitality: 560
  • Rampager
    • Condition Damage: 900
    • Precision: 1200
    • Power: 900
  • Carrion
    • Condition Damage: 1200
    • Vitality: 900
    • Power: 900
  • Rabid
    • Condition Damage: 1200
    • Precision: 900
    • Toughness: 900

Toughness Amulets

  • Cavalier
    • Toughness: 1200
    • Power: 900
    • Ferocity: 900
  • Knight
    • Toughness: 1200
    • Power: 900
    • Precision: 900

Vitality Amulets

  • Barbarian
    • Vitality: 1200
    • Power: 900
    • Precision: 900

Healing Power Amulets

  • Magi
    • Healing Power: 1200
    • Precision: 900
    • Vitality: 900
  • Cleric
    • Healing Power: 1200
    • Power: 900
    • Toughness: 900
  • Mender
    • Healing Power: 1050
    • Power: 1050
    • Precision: 560
    • Vitality: 560

 

Sigils

On Critical Hit

Sigil of% ChanceEffectCooldown
Air50%Lightning Strike3s
Blood50%Steal Health5s
Earth60%Inflict Bleeding (5s)2s
Fire50%Trigger AOE Flame Blast (240 radius)5s
Generosity60%Transfer Condition to Foe9s
Nullification60%Remove a Boon5s
Rage50%Gain Quickness (3s)30s
Strength60%Gain Might (10s)1s
Torment50%Apply AOE Torment (5s)5s

On Hit

Sigil of% ChanceEffectCooldown
Frailty50%Inflict Vulnerability (10s)2s
Ice30%Inflict Chill (2s)10s
Purity60%Remove a Condition10s
Water30%Heal Allies Around Target5s

On Weapon Swap

Sigil ofEffectCooldown
BattleGain 2 stacks of Might (20s)9s
DoomNext attack inflicts Poison (8s)9s
EnergyGain 25% of your Endurance9s
GeomancyInflict Bleeding on nearby foes (10s)9s
HydromancyDamage nearby foes and Chill them (2s)9s
IntelligenceNext 3 attacks have a 100% Critical Chance9s
LeechingNext attack steals some health9s
RenewalHeal nearby allies (360 Radius)9s
SpeedGain 5s of Swiftness and 1s of Quickness9s

On Kill

Sigil ofEffect
Benevolence+0.5% outgoing Healing effectiveness (+2.5% for killing enemy players)
Bloodlust+10 Power (+50 for killing enemy players)
Corruption+10 Condition Damage (+50 for killing enemy players)
Life+10 Healing (+50 for killing enemy players)
Perception+10 Precision (+50 for killing enemy players)
SpeedGain 20 seconds of Swiftness
StaminaEndurance is refilled
RestorationGain Health

Flat Bonus

Sigil ofEffect
Accuracy+7% Critical Chance
Agony+20% Inflicted Bleeding Duration
Bursting+6% Condition Damage
Chilling+20% Inflicted Chill Duration
Debility+20% Inflicted Weakness Duration
Force+5% Damage
Hobbling+20% Inflicted Cripple Duration
Impact+10% Damage vs Stunned/Knocked Down foes
Paralyzation+30% Stun Duration
Peril+20% Inflicted Vulnerability Duration
Smoldering+20% Inflicted Burning Duration
Venom+20% Inflicted Poison Duration

 

Runes

Power Runes

Rune of (the)#1#2#3#4#5#6
Fire+25 Power+10% Might Duration+50 Power25% chance to gain Might (10s) when struck+100 Power+20% Burning Duration; Gain 5s Fire Aura when struck below 80% health
Hoelbrak+25 Power+10% Might Duration+50 Power25% chance to gain Might (10s) when struck+100 Power+20% Might Duration; -20% Condition Duration
Strength+25 Power+10% Might Duration+50 Power+15% Might Duration; 25% to gain Might (5s) when struck+100 Power+20% Might Duration; +5% damage under the effect of Might
Baelfire+25 Power+10% Burning Duration+50 Power25% chance to gain Vigor (5s) when struck+100 Power+20% Burning Duration; 50% chance to cause a fire nova when struck
Centaur+25 Power+10% Swiftness Duration+50 Power-50% Cripple Duration+100 Power+20% Swiftness Duration; You and nearby allies gain Swiftness (10s) when using a healing skill
Citadel+25 Power+10% Fury Duration+50 Power25% chance to gain Fury (15s) when struck+100 Power+20% Fury Duration; 50% chance to summon a bomb when struck
Elementalist+25 Power+35 Condition Damage+50 Power+65 Condition Damage+100 Power+20% Burning Duration; +20% Chill Duration
Fighter+25 Power+35 Toughness+50 Power+65 Toughness+100 PowerUsing a Heal skill grants 3 stacks of Might (10s)
Flame Legion+25 Power+10% Burning Duration+50 Power25% chance to cause Burning (1s) when hit+100 Power+20% Burning Duration; +7% Damage against burning foes
Mesmer+25 Power+35 Precision+50 Power+65 Precision+100 Power+33% Daze Duration
Pack+25 Power+10% Swiftness Duration+50 Power25% chance when struck to grant nearby allies Might, Fury, and Swiftness (10s)+100 Power+20% Swiftness Duration; +125 Precision
Scholar+25 Power+35 Ferocity+50 Power+65 Ferocity+100 Power+10% Damage while health is above 90%
Vampirism+25 Power15% chance when struck to cause your next attack to steal life+50 PowerAfter using a Heal skill, your next attack steals health+100 PowerWhen struck below 25% health, you steal health
Daredevil+25 Power+35 Toughness+50 Power+65 Toughness+100 PowerNext attack is guaranteed to crit after completing a dodge roll
Reaper+25 Power+35 Toughness+50 Power+65 Toughness+100 PowerShout skills Chill nearby enemies (1s)
Scrapper+25 Power+35 Toughness+50 Power+65 Toughness+100 Power-7% Incoming Damage within 600 range of an enemy
Mad King+25 Power+5% Condition Duration+50 Power+15% Bleeding Duration+100 Power+20% Bleeding Duration; Elite Skill summons ravens
Surging+25 Power+5% Boon Duration+50 Power+10% Boon Duration+100 PowerGain shocking aura (5s) after using Elite Skill
Chronomancer+25 Power+35 Precision+50 Power+65 Precision+100 PowerApply 2s of Quickness when you cast a well

Precision Runes

Rune of (the)#1#2#3#4#5#6
Lyssa+25 Precision+5% Condition Duration+50 PrecisionUsing a Heal skill grants a random Boon (10s)+100 PrecisionUsing an Elite skill converts up to 5 Conditions into Boons
Rata Sum+25 Precision+10% Poison Duration+50 Precision+15% Weakness Duration+100 Precision+20% Poison Duration; 50% chance to summon radiation field when struck
Eagle+25 Precision+35 Ferocity+50 Precision+65 Ferocity+100 Precision+6% Damage against foes under 50% health
Ranger+25 Precision+35 Ferocity+50 Precision+65 Ferocity+100 Precision+7% Damage while you have an active companion
Thief+25 Precision+35 Condition Damage+50 Precision+65 Condition Damage+100 Precision+10% Damage when striking your foe from behind or the side

Toughness Runes

Rune of (the)#1#2#3#4#5#6
Earth+25 Toughness+10% Protection Duration+50 Toughness25% chance to gain Protection (3s) when struck+100 Toughness+20% Protection Duration; Gain a Magnetic Aura (5s) when struck below 20% health
Melandru+25 Toughness+35 Vitality+50 Toughness-10% Incoming Condition Duration; -10% Incoming Stun Duration+100 Toughness-15% Incoming Condition Duration; -15% Incoming Stun Duration
Dolyak+25 Toughness+35 Vitality+50 Toughness+65 Vitality+100 ToughnessRegenerate Health every second
Engineer+25 Toughness+35 Condition Damage+50 Toughness+65 Condition Damage+100 Toughness+7% Damage while wielding kits, banners, etc
Forge+25 Toughness+10% Burning Duration+50 Toughness+15% Protection Duration+100 ToughnessGain Protection (10s) and Burn nearby foes when struck below 50% health
Guardian+25 Toughness+35 Healing+50 Toughness+65 Healing+100 ToughnessBurn a foe (1s) when you block their attack
Svanir+25 Toughness+10% Chill Duration+50 Toughness-50% Incoming Chill Duration+100 Toughness+20% Chill Duration; Gain Frost Aura (5s) when struck below 20% health
Resistance+25 Toughness-5% Incoming Condition duration+50 Toughness-10% Incoming Condition Duration+100 ToughnessGain Aegis (8s) after activating a Signet skill
Herald+25 Toughness+5% Boon Duration+50 Toughness+10% Boon Duration+100 ToughnessApply Protection to nearby allies when using a Heal skill

Vitality Runes

Rune of (the)#1#2#3#4#5#6
Ice+25 Vitality+10% Chill Duration+50 Vitality25% chance to cause an Ice Nova when struck+100 Vitality+20% Chill Duration; +7% Damage against chilled foes
Sanctuary+25 Vitality+5% Boon Duration+50 Vitality25% chance to gain Retaliation (4s) when struck+100 VitalityGain Stability (5s) when struck below 20% health
Speed+25 Vitality+10% Swiftness Duration+50 Vitality25% chance to gain Swiftness (15s) when struck+100 Vitality+20% Swiftness Duration; +25% Movement Speed
Soldier+25 Vitality+35 Toughness+50 Vitality+65 Toughness+100 VitalityShouts remove a condition from each affected ally
Warrior+25 Vitality+35 Power+50 Vitality+65 Power+100 Vitality-20% recharge on weapon swap
Wurm+25 Vitality+35 Ferocity+50 Vitality+65 Ferocity+100 Vitality7% of Vitality is converted to Ferocity
Exuberance+25 Vitality3% of Vitality is converted to Healing Power+50 Vitality5% of Vitality is converted to Precision+100 Vitality7% of Vitality is converted to Power
Radiance+25 VitalityWhen you receive an aura, gain Swiftness (5s)+50 VitalityWhen you use a Heal skill, gain Light Aura (4s)+100 Vitality+33% Aura Duration

Ferocity Runes

Rune of (the)#1#2#3#4#5#6
Air+25 Ferocity+10% Swiftness Duration+50 FerocityGain Swiftness (5s) when using a heal skill+100 Ferocity+20% Swiftness Duration; 50% chance to cause a Lightning Strike when struck
Rage+25 Ferocity+10% Fury Duration+50 Ferocity25% chance to gain Fury (15s) when struck+100 Ferocity+20% Fury Duration; +5% Damage under the effect of Fury
Evasion+25 FerocityGain Swiftness (3s) after Dodging+50 FerocityGain Fury (3s) after Dodging+100 FerocityDeal a Crippling strike to nearby enemies after Dodging
Dragonhunter+25 Ferocity+35 Power+50 Ferocity+65 Power+100 FerocityApply 5 stacks of Might (8s) when you place a Trap

Healing Power Runes

Rune of (the)#1#2#3#4#5#6
Dwayna+25 Healing+10% Regeneration Duration+50 Healing25% chance to gain Regeneration (10s) when struck+100 Healing+20% Regeneration Duration; When using a Heal skill, you and nearby allies gain Regeneration (5s)
Flock+25 Healing15% chance to summon a bird to attack when struck+50 HealingSummoned bird also inflicts Blindness (5s)+100 HealingUsing a Heal skill heals you and nearby allies
Grove+25 Healing+10% Protection Duration+50 Healing25% chance to gain Protection (4s) when struck+100 Healing+20% Protection Duration; 50% to root the attacking foe when struck
Monk+25 Healing+5% Boon Duration+50 Healing+10% Boon Duration; 25% chance to heal when struck+100 Healing+10% Outgoing Heal Effectiveness
Water+25 Healing+5% Boon Duration+50 Healing25% chance to remove a condition when struck+100 Healing15% Boon Duration; Using a Heal skill heals you and nearby allies
Altruism+25 HealingUsing a Heal skill grants 3 stacks of Might to nearby allies (8s)+50 Healing+10% Boon Duration+100 HealingUsing a Heal skill grants Fury to nearby allies (5s)
Druid+25 Healing+35 Vitality+50 Healing+65 Vitality+100 Healing+500 Healing Power (3s) after casting a Glyph

Condition Damage Runes

Rune of (the)#1#2#3#4#5#6
Adventure+25 Condition Damage+35 Power+50 Condition Damage+65 Power+100 Condition DamageUsing a Heal skill grants 50% Endurance
Balthazar+25 Condition Damage+10% Burning Duration+50 Condition Damage+15% Burning Duration; Gain Quickness (5s) when struck below 20% health+100 Condition Damage+20% Burning Duration; Using a Heal skill burns nearby foes (3s)
Grenth+25 Condition Damage+10% Chill Duration+50 Condition Damage25% chance to cause Chill (3s) when struck+100 Condition Damage+20% Chill Duration; Using a Heal skill Chills nearby foes (3s)
Orr+25 Condition Damage+10% Poison Duration+50 Condition Damage25% chance to cause poison (10s)+100 Condition Damage+20% Poison Duration; Gain Quickness (5s when struck below 20% health
Afflicted+25 Condition Damage+10% Bleeding Duration+50 Condition Damage+15% Poison Duration+100 Condition Damage+20% Bleeding Duration; Create a Death Nova when downed
Krait+25 Condition Damage+10% Bleeding Duration+50 Condition Damage+15% Bleeding Duration; 25% chance to cause Bleeding (10s) when struck+100 Condition Damage+20% Bleeding Duration; Using an Elite skill inflicts Bleeding, Torment, and Poison (8s)
Necromancer+25 Condition Damage+35 Vitality+50 Condition Damage+65 Vitality+100 Condition Damage+20% Fear Duration
Nightmare+25 Condition Damage+5% Condition Duration+50 Condition Damage+10% Condition Duration+100 Condition Damage+50% chance to cause Fear (1s) when struck
Undead+25 Condition Damage+35 Toughness+50 Condition Damage+65 Toughness+100 Condition Damage7% of Toughness is converted to Condition Damage
Tormenting+25 Condition Damage+10% Torment Duration+50 Condition Damage+15% Torment Duration+100 Condition Damage+20% Torment Duration; Using a Heal skill applies 2 stacks of Torment to nearby foes
Berserker+25 Condition Damage+35 Power+50 Condition Damage+65 Power+100 Condition Damage+5% Damage; +5% Condition Damage
Scavenging+25 Condition Damage25% chance for your next attack to steal life when struck+50 Condition DamageYour next attack after using a Heal skill steals health+100 Condition Damage7& of Vitality is converted to Condition Damage
Sunless+25 Condition Damage-5% Incoming Condition Duration+50 Condition Damage-10% Incoming Condition Duration+100 Condition DamageUsing an Elite skill inflicts Fear (1s) and Poison (5s) on nearby foes
Aristocracy+25 Condition Damage+10% Might Duration+50 Condition Damage+15% Might Duration+100 Condition Damage+20% Might Duration; Using a Heal skill grants 3 stacks of Might (10s)
Trapper+25 Condition Damage+10% Condition Duration+50 Condition DamageTrap skills grant Superspeed (2s)+100 Condition DamageTrap skills grant Stealth (2s)
Thorns+25 Condition Damage+10% Poison Duration+50 Condition Damage+15% Poison Duration+100 Condition Damage+20% Poison Duration; Gain +50 Condition Damage (60s) when struck by a poisoned foe

Other Runes

Rune of (the)#1#2#3#4#5#6
Divinity+8 to All Stats+10 to All Stats+12 to All Stats+14 to All Stats+16 to All Stats+18 to All Stats
Traveler+8 to All Stats+5% Boon Duration+12 to All Stats+10% Boon Duration; +10% Condition Duration+16 to All Stats+25% Movement Speed
Leadership+8 to All Stats+5% Boon Duration+12 to All Stats+10% Boon Duration+16 to All Stats+15% Boon Duration; Using an Elite skill converts up to 2 conditions into boons for nearby allies
Revenant+8 to All Stats+10 to All Stats+12 to All Stats+14 to All Stats+16 to All StatsGain Resistance (2s) when using a Heal skill
Tempest+8 to All Stats+5% Condition Duration+12 to All Stats+10% Condition Duration +16 to All StatsHeal nearby allies when you break a stun
Infiltration+2% Damage against foes with less than 50% health+35 Precision+4% Damage against foes with less than 50% health+65 Precision+6% Damage against foes with less than 50% healthCloak (4s) when struck below 20% health

 

 

 

 

 

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